I cannot get Lutris to work with the new patch of WoW. I can get into Battle.net, install the game, log in and see my character for a few seconds before the game freezes my computer entirely and I have to hard reboot.
I have tried both Fedora 29 and Ubuntu 18.10 (I have a dual boot system), and have tried reinstalling the game entirely, wiping the lutris configuration folder, swapping wine and dxvk versions but nothing seems to work, I just get a few secs of gameplay before it freezes again.
Hi, I am experiencing a similar problem, but slightly different.
I can log into battle net I can see my characters, and configure settings such as graphics and sound, but when I try and enter the world, the game just freezes up. I didn’t need to reboot but I have to tab out and pkill wow, because when its in this state it super eats up my cpu resources for some reason and everything becomes mega slow. I also experimented with other runners and DKVX versions, as well as lowering game settings, but I havnt been able to resolve the issue. Is anyone else experiencing this?
Exactly the same issue. It varies when the freeze occurs anything from a few sec to a couple of mins
on one occation it even froze my kb and I had to a hard restart. Before the patch the system has ran flawless
ubuntu bionic, nvidia 415.27. freezing on launch (edit: by this I mean when entering the world. battle.net and character screen works just fine). Verified the framerates etc from before, disabled all addons. Also tried DX11 legacy option. So far no solution that I can find. is kicking self for not trying ptr before today
Same issue on Ubuntu 18.04, I can login on Battle.Net, the client launched normally but I can not launch Wow, it crashed quickly. Why there are so much problem with Blizzard software? They always make changes that are not or badly supported by Wine.
look at the changelog, there are a lot of DirectX changes:
New Graphics APIs in 8.1.5
In 8.1.5, we are making some improvements to how World of Warcraft uses DirectX. In essence, our old DirectX 11 is now called DirectX 11 Legacy, and our new DirectX 11 is multi-threaded. More details on each DirectX version is below:
DirectX 11 Legacy
A single-threaded rendering backend. This is provided to be the most compatible with older hardware, operating systems, and drivers. This is also the least performant. This is very similar to the functionality of DirectX 11 in 8.0.1.
A new multi-threaded rendering backend using DirectX 11. This should improve performance for older GPUs or operating systems that don’t support DirectX 12. This is new for 8.1.5.
A multi-threaded rendering backend using DirectX 12 for hardware, drivers, and operating systems that support it. There are some performance improvements in 8.1.5, but it is mainly the same as the 8.1.0 release.