The client itself is perfectly fine but the game immedietly crashes after champion select with an error reading; A critical error has occurred and the process must be terminated.
I’ve attempted several methods to fix this such as running it through steam instead with the help of this guide “here”, as well different command lines that I found “here”, I also checked LoL and lutris versions which both are up to date I also checked if I was using the correct runner that being Lutris-ge-lol-7.0-5.
I playing LoL completely fine yesterday (april 4th) on my Steamdeck and I am unsure of what else could of caused this error aside from the recent LoL update.
I am not sure what caused this error but I would extremely appreciate any solutions.
I’ve tried to upload the files asked for but Ive been told new users are unable to, I have no clue how to show these other than uploading them here.
Same issue, playing on Ubuntu 22.04.
System Error
A critical error has occurred and the process must be terminated. Would you like to create a crash dump and aid the developers in troubleshooting the issue? This may take up to 5 mintues.
I got the same issue, the game worked like charm all up until latest update this week. Suddenly I cannot enter a game and am looping an crash dump after another. Only able to click “RECONNECT” but only for it to trigger another crash dump.
Hey folks, I don’t know much about League of Legends, but what I do know is that recently Lutris has updated DXVK (and vkd3d-proton) runtimes, which will not work with that old version of wine.
Bare minimum wine 7.1 for current DXVK.
In Runner Options of the game, enable Advanced and you’ll see the DXVK version drop list. Change DXVK back to 1.10.3
Your Wine runner is probably a 64 bit runner (they support 32 bit as well), I don’t know if that reddit info is applicable or not)
unfortunately I’m still receiving the same result as I’ve mentioned before.
I also tried altering the DXVK to even earlier version and I also altered the VKD3D (just in case.) and nothing changed unfortunately.
In fact, Riot no longer supports 32-bit. This was announced by them a while ago, and speculation is that the problems started now probably due to changes in the anticheat.
(English is not my native language, it’s a Google Translate version of the message I wrote in Portuguese)