I play a lot of roguelike card deck builder games, and I pretty much always play these in windowed mode at lower resolutions and I am getting sick and tired(and getting a backache) from having to keep streching back and forth from my regular seating position closer to the monitor so I can read some of the text in the game.
I know that Lutris has a DPI scaling option in “Runner Options” but this has never worked for me. Doesn’t matter what number I enter, doesn’t matter what game or type of game(2d, 3d, etc.) I run, doesn’t matter if it’s windowed or full screen or borderless. The ingame text sizes never change…
Here’s some logs and stuff with the latest game I started today. If you want more, from maybe other games let me know, though nothing ever changes…
Hi,
Things are going to vary and I’m not sure what you’re expecting. I had similar issues when I went to 4k. There are some games where my only option is to drop the screen res.
A standard Windows WINE app works okay and understands DPI in relation to desktop - e.g. I have Keepass2 and Foobar2000 in a prefix, and the DPI override correctly sets the DPI option in WINE, resulting in a larger font - working as expected.
Games…not so much. You will see size changes on a lot of games with launchers. Inside the game is going to vary, especially in windowed mode. Tried tweaking your desktop DPI?
Sadly the only way system DPI helps is if I put in a ridiculous percentage at which point the game is almost the only thing that fits on the scrren anymore, and that defeats the entire purpose. If I try some more normal settings like 130-150% it doesn’t help much…
Too bad virtual desktop isn’t supported anymore either, maybe that would have helped…
Suppose I could try to search for some magnifier app? But it just won’t be the same…
Yeah the old fullscreen res is deprecated - get gamescope instead.
Might be a pre-built package for your distro, otherwise you’re down to getting it off github and building it yourself. Once you’ve added it to your standard path, Lutris can use it.
I already have gamescope, but if I activate it the game simply crashes. If I run lutris -d with gamescope on it says:
[vikings@VIKINGSKINGDOM ~]$ lutris -d
2024-10-14 08:49:00,501: The Battle.net source is unavailable because Google protobuf could not be loaded: Descriptors cannot be created directly.
If this call came from a _pb2.py file, your generated code is out of date and must be regenerated with protoc >= 3.19.0.
If you cannot immediately regenerate your protos, some other possible workarounds are:
1. Downgrade the protobuf package to 3.20.x or lower.
2. Set PROTOCOL_BUFFERS_PYTHON_IMPLEMENTATION=python (but this will use pure-Python parsing and will be much slower).
More information: https://developers.google.com/protocol-buffers/docs/news/2022-05-06#python-updates
INFO 2024-10-14 08:49:00,853 [application.do_command_line:479]:Starting Lutris 0.5.17
INFO 2024-10-14 08:49:01,029 [startup.run_all_checks:120]:AMD Radeon RX 7900 XT (1002:744c 1849:5308 amdgpu) Driver 24.3.0
DEBUG 2024-10-14 08:49:01,401 [xrandr.get_resolutions:91]:Retrieving resolution list
DEBUG 2024-10-14 08:49:01,403 [xrandr._get_vidmodes:18]:Retrieving 35 video modes from XrandR
DEBUG 2024-10-14 08:49:01,503 [path_cache._update_missing_games:114]:Checking for missing games
DEBUG 2024-10-14 08:49:01,551 [api.check_stale_runtime_versions:52]:Modified at Lu 14 oct 2024 08:47:58 , will update after Lu 14 oct 2024 14:47:58
DEBUG 2024-10-14 08:49:01,551 [lutriswindow.create_runtime_updater_cb:1252]:Runtime up to date
(lutris:3741): Gdk-WARNING **: 08:49:01.785: ../gtk/gdk/wayland/gdkcursor-wayland.c:243 cursor image size (40x39) not an integermultiple of scale (2)
DEBUG 2024-10-14 08:49:03,304 [grid.on_item_activated:97]:Item activated: 3
DEBUG 2024-10-14 08:49:03,559 [xrandr.get_outputs:26]:Retrieving display outputs
DEBUG 2024-10-14 08:49:03,562 [xrandr._get_vidmodes:18]:Retrieving 35 video modes from XrandR
lutris-wrapper: Astrea Six-Sided Oracles
Started initial process 3799 from gamescope -f -- gamemoderun /home/vikings/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wine /home/vikings/Games/astrea-six-sided-oracles/drive_c/Games/Astrea Six-Sided Oracles/Astrea.exe
Start monitoring process.
[gamescope] [Info] console: gamescope version 3.15.11 (gcc 14.2.1)
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
Performance will be affected.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
[gamescope] [Info] vulkan: selecting physical device 'AMD Radeon RX 7900 XT': queue family 1 (general queue family 0)
[gamescope] [Info] vulkan: physical device supports DRM format modifiers
[gamescope] [Error] vulkan: vkAllocateDescriptorSets failed
SDL_Vulkan_CreateSurface failed: VK_KHR_wayland_surface extension is not enabled in the Vulkan instance.terminate called without an active exception
Monitored process exited.
No return code
DEBUG 2024-10-14 08:49:04,413 [monitored_command.on_stop:228]:Process 3797 has terminated with code 0
DEBUG 2024-10-14 08:49:05,567 [game.beat:930]:Game thread stopped
WARNING 2024-10-14 08:49:05,568 [game.on_game_quit:968]:Game still running (state: running)
INFO 2024-10-14 08:49:05,568 [game.stop:941]:Stopping Astrea Six-Sided Oracles (wine)
DEBUG 2024-10-14 08:49:05,568 [game.stop_game:897]:Astrea Six-Sided Oracles (wine) has run for 2 seconds
WARNING 2024-10-14 08:49:05,568 [game.stop_game:899]:The game has run for a very short time, did it crash?
DEBUG 2024-10-14 08:49:05,569 [game.stop_game:909]:Playtime: 2 hours 53 minutes
DEBUG 2024-10-14 08:49:05,569 [game.on_game_quit:986]:Astrea Six-Sided Oracles stopped at Lu, 14 oct 2024 08:49:05
DEBUG 2024-10-14 08:49:05,575 [application.on_game_stopped:794]:Removing 3 from running IDs
DEBUG 2024-10-14 08:49:05,633 [path_cache.add_to_path_cache:47]:Adding Astrea Six-Sided Oracles (wine) to path cache
INFO 2024-10-14 08:49:08,302 [application.do_shutdown:1050]:Shutting down Lutris
[vikings@VIKINGSKINGDOM ~]$
K, so I tried with proton and game crashes with that too. Lutris -d I get this
lutris-wrapper: Astrea Six-Sided Oracles
Started initial process 3777 from gamescope -f -- gamemoderun /home/vikings/.local/share/Steam/compatibilitytools.d/GE-Proton9-14/files/bin/wine /home/vikings/Games/astrea-six-sided-oracles/drive_c/Games/Astrea Six-Sided Oracles/Astrea.exe
Start monitoring process.
[gamescope] [Info] console: gamescope version 3.15.11 (gcc 14.2.1)
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
Performance will be affected.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
[gamescope] [Info] vulkan: selecting physical device 'AMD Radeon RX 7900 XT': queue family 1 (general queue family 0)
[gamescope] [Info] vulkan: physical device supports DRM format modifiers
[gamescope] [Error] vulkan: vkAllocateDescriptorSets failed
SDL_Vulkan_CreateSurface failed: VK_KHR_wayland_surface extension is not enabled in the Vulkan instance.terminate called without an active exception
Monitored process exited.
Initial process has exited (return code: 134)
All processes have quit
Exit with return code 134
As far as googling this issue went I saw a lot of complaints and not all that many solutions, at least ones I could understand. From what I did understand and tried nothing fixed my problem.
Anyway, the good news at least, my distro does seem to have a magnifier option in it’s accessibility desktop effects options. And with that I can make a little square appear on the screen that will magnifiy anything that is underneath it.
Not as good as having DPI options that actually work, but hey, at least now I can read the smaller texts without having to strain my neck and my back and it’s much simpler then dealing with all the gamescope nonsense. So until a better system comes along I guess I’ll just stick with this…?