Opening Lutris in terminal:
Unable to load locale dir, translations won’t work.
2021-01-28 17:42:45,896: Your version of python-magic is too old.
2021-01-28 17:42:45,987: Initializing lutris
2021-01-28 17:42:46,518: Runtime up-to-date. Initialization complete.
INFO 2021-01-28 17:42:46,523 [application.do_command_line:314]:Lutris 0.5.8.1
INFO 2021-01-28 17:42:46,523 [startup.check_driver:57]:Running AMD Mesa driver 20.3.3 on Radeon RX 5500 XT (NAVI14, DRM 3.40.0, 5.10.7-3-MANJARO, LLVM 11.0.1) (0x7340)
INFO 2021-01-28 17:42:46,523 [startup.check_driver:69]:GPU: 1002:7340 1462:3822 (amdgpu drivers)
I’m on Manjaro Linux.
Ok well I am no expert becuase I don’t own or play RDR. But looking at the logs it is something to do with the libraries.
The fact you get so many
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1d.
smacks of incompatible libraries
fixme:vkd3d_dxbc_compiler_emit_dcl_index_range: Ignoring dcl_index_range 0x2 2.
fixme:vkd3d_dxbc_compiler_check_index_range: Unhandled register 0x11.
fixme:vkd3d_dxbc_compiler_emit_dcl_index_range: Ignoring dcl_index_range 0x11 2.
fixme:vkd3d_dxbc_compiler_emit_dereference_register: Relative addressing not implemented.
points to outdated versions of vk3d and proton. So the question it raises is what framework or ‘runner’ are you using because games like RDR probably need the cutting edge of builds so are you running wine-experimental and the latest vulkan drivers? You left out that information as well which will also be relevant
Unfortunately I’ve replied very late to this, but I’m using wine-5.20-staging-tkg-amd64 (I’m not sure if that would be considered “experimental”). I think my Vulkan is up-to-date though. Atm however I’m able to play the game, the game will launch now.
For some reason that I don’t know, the amount of time the game can go without crashing has gone to more then 3 hours, but for about a day or 2, the game will crash after around only 8 minutes. Not sure why the differences are this large. https://paste.ubuntu.com/p/sWCTvtB9z7/ for an updated look at my game log for Lutris. What I found strange when I was looking in the in-game graphics menu, was that it’s showed around 10000 mb of vram being used (which in actuality I only have up to 8000). Recently when it said that it wouldn’t crash, only abruptly freeze for 3-12 seconds when in towns. But now it’s been showing only around 7100 mb of vram used, and despite that, the game will be able to be played for only around 8 minutes.