Unable to run .MDS files in DX-Ball

Lutris flatpak 0.5.22
Wine-staging-11.2-x86_64
Gamescope enabled with Game resolution 640x480 & output resolutoin 1920x1080
The 1 to 2 sec sound files for minor sounds like ball bounce & brick hit sound are in wav format & play perfectly
There are some MDS files in the game folder which are some music files supposed to play at start & exit screen - but don’t seem to play at all!

Started initial process 2446 from gamescope -w 640 -h 480 -W 1920 -H 1080 -f -- gamemoderun /home/nkf/.var/app/net.lutris.Lutris/data/lutris/runners/wine/wine-staging-11.2-x86_64/bin/wine /home/nkf/Games/Dxball/DXBALL.EXE
Start monitoring process.
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mconsole:e[0m gamescope-brokey version 3.16.21+ (gcc 15.2.0)
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
Performance will be affected.
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mscriptmgr:e[0m Loading scripts from: '/usr/lib/extensions/vulkan/gamescope/share/gamescope/scripts'
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mscriptmgr:e[0m Loading scripts from: '/usr/lib/extensions/vulkan/gamescope/share/gamescope/scripts/00-gamescope'
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mscriptmgr:e[0m Loading scripts from: '/usr/lib/extensions/vulkan/gamescope/share/gamescope/scripts/00-gamescope/common'
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mscriptmgr:e[0m Running script file '/usr/lib/extensions/vulkan/gamescope/share/gamescope/scripts/00-gamescope/common/inspect.lua' (id: 0)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mscriptmgr:e[0m Running script file '/usr/lib/extensions/vulkan/gamescope/share/gamescope/scripts/00-gamescope/common/modegen.lua' (id: 1)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mscriptmgr:e[0m Running script file '/usr/lib/extensions/vulkan/gamescope/share/gamescope/scripts/00-gamescope/common/util.lua' (id: 2)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mscriptmgr:e[0m Loading scripts from: '/usr/lib/extensions/vulkan/gamescope/share/gamescope/scripts/00-gamescope/displays'
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mscriptmgr:e[0m Running script file '/usr/lib/extensions/vulkan/gamescope/share/gamescope/scripts/00-gamescope/displays/asus.rogally.lcd.lua' (id: 3)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mscriptmgr:e[0m Running script file '/usr/lib/extensions/vulkan/gamescope/share/gamescope/scripts/00-gamescope/displays/deckhd.steamdeck.deckhd-lcd.lua' (id: 4)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mscriptmgr:e[0m Running script file '/usr/lib/extensions/vulkan/gamescope/share/gamescope/scripts/00-gamescope/displays/gpd.win4.lcd.lua' (id: 5)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mscriptmgr:e[0m Running script file '/usr/lib/extensions/vulkan/gamescope/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongo.lcd.lua' (id: 6)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mscriptmgr:e[0m Running script file '/usr/lib/extensions/vulkan/gamescope/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongos.lcd.lua' (id: 7)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mscriptmgr:e[0m Running script file '/usr/lib/extensions/vulkan/gamescope/share/gamescope/scripts/00-gamescope/displays/onexplayer.f1.oled.lua' (id: 8)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mscriptmgr:e[0m Running script file '/usr/lib/extensions/vulkan/gamescope/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.lcd.lua' (id: 9)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mscriptmgr:e[0m Running script file '/usr/lib/extensions/vulkan/gamescope/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.oled.lua' (id: 10)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mscriptmgr:e[0m Running script file '/usr/lib/extensions/vulkan/gamescope/share/gamescope/scripts/00-gamescope/displays/zotac.zone.oled.lua' (id: 11)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mscriptmgr:e[0m Loading scripts from: '/etc/gamescope/scripts'
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mscriptmgr:e[0m Directory '/etc/gamescope/scripts' does not exist
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mscriptmgr:e[0m Loading scripts from: '/home/nkf/.var/app/net.lutris.Lutris/config/gamescope/scripts'
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mscriptmgr:e[0m Directory '/home/nkf/.var/app/net.lutris.Lutris/config/gamescope/scripts' does not exist
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mvulkan:e[0m selecting physical device 'AMD Radeon Graphics (RADV RENOIR)': queue family 1 (general queue family 0)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mvulkan:e[0m physical device supports DRM format modifiers
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mwlserver:e[0m [backend/headless/backend.c:67] Creating headless backend
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mxdg_backend:e[0m Seat name: seat0
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mxdg_backend:e[0m Initted Wayland backend
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mvulkan:e[0m supported DRM formats for sampling usage:
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mvulkan:e[0m   AR24 (0x34325241)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mvulkan:e[0m   XR24 (0x34325258)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mvulkan:e[0m   AB24 (0x34324241)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mvulkan:e[0m   XB24 (0x34324258)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mvulkan:e[0m   RG16 (0x36314752)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mvulkan:e[0m   NV12 (0x3231564E)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mvulkan:e[0m   AB4H (0x48344241)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mvulkan:e[0m   XB4H (0x48344258)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mvulkan:e[0m   AB48 (0x38344241)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mvulkan:e[0m   XB48 (0x38344258)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mvulkan:e[0m   AB30 (0x30334241)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mvulkan:e[0m   XB30 (0x30334258)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mvulkan:e[0m   AR30 (0x30335241)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mvulkan:e[0m   XR30 (0x30335258)
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mwlserver:e[0m Using explicit sync when available
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mwlserver:e[0m Running compositor on wayland display 'gamescope-0'
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mwlserver:e[0m [backend/headless/backend.c:17] Starting headless backend
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mwlserver:e[0m Successfully initialized libei for input emulation!
[gamescope-brokey] [e[0;31mErrore[0m] e[0;37mwlserver:e[0m [xwayland/sockets.c:64] Failed to bind socket @/tmp/.X11-unix/X0: Address already in use
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mwlserver:e[0m [xwayland/server.c:107] Starting Xwayland on :1
[gamescope-brokey] [e[0;31mErrore[0m] e[0;37mpipewire:e[0m pw_context_connect failed
Warning: failed to setup PipeWire, screen capture won't be available
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mxdg_backend:e[0m uMaxContentLightLevel: 80
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mxdg_backend:e[0m HDR INFO
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mxdg_backend:e[0m   cv_hdr_enabled: false
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mxdg_backend:e[0m   uMaxLum: 80, uRefLum: 80
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mxdg_backend:e[0m   bExposeHDRSupport: false
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mxdg_backend:e[0m uMaxContentLightLevel: 457
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mxdg_backend:e[0m HDR INFO
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mxdg_backend:e[0m   cv_hdr_enabled: false
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mxdg_backend:e[0m   uMaxLum: 457, uRefLum: 152
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mxdg_backend:e[0m   bExposeHDRSupport: false
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37medid:e[0m Patching res 800x1280 -> 640x480
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mvblank:e[0m Using timerfd.
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mxdg_backend:e[0m Post-Initted Wayland backend
gamemodeauto: 
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
[Gamescope WSI] No application info given.
[Gamescope WSI] Executable name: explorer.exe
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
The XKEYBOARD keymap compiler (xkbcomp) reports:
> Warning:          Unsupported maximum keycode 708, clipping.
>                   X11 cannot support keycodes above 255.
> Warning:          Virtual modifier Hyper multiply defined
>                   Using 0, ignoring 0
> Warning:          Virtual modifier ScrollLock multiply defined
>                   Using 0, ignoring 0
Errors from xkbcomp are not fatal to the X server
[gamescope-brokey] [e[0;34mInfoe[0m]  e[0;37mxdg_backend:e[0m Changed refresh to: 60.049hz
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
[Gamescope WSI] No application info given.
[Gamescope WSI] Executable name: DXBALL.EXE
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
[Gamescope WSI] Application info:
  pApplicationName: (null)
  applicationVersion: 0
  pEngineName: Wine WGL
  engineVersion: 1
  apiVersion: 0
[Gamescope WSI] Forcing on VK_EXT_swapchain_maintenance1.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
[gamescope-brokey] [e[0;33mWarne[0m]  e[0;37mxwm:e[0m got the same buffer committed twice, ignoring.
gamemodeauto: