atts the game goes out with
eventfd: too many files open. My file limits are set to 1048576 so it’s a little odd to me. It’s the first game in a while showing that error. Funky toggles and wine versions tried in Lutris:
- Use Esync on/off
- Use Feral Gamemode on/off
- lutris-5.0 / lutris-4.20 / lutris-4.16
…in all possible combinations over roughly 25 hours.
Wine versions and gamemode didn’t make any difference except for esync making it crash after 5 to 15 minutes with esync having a noticeable performance improvement.
The current install script on the site enables esync.
Here’s a game log:
lutris-wrapper: The Surge
Running /home/-/.local/share/lutris/runners/wine/lutris-5.0-x86_64/bin/wine /home/-/Games/Windows/The Surge/S1/drive_c/GOG Games/The Surge/bin/TheSurge.exe
Initial process has started with pid 29087
Game is considered started.
esync: up and running.
[INF] (05:27:12) Registering the ‘0x3CCFC91E’ DLC (555300)
[ …some 750000 lines later… ]
 ResourcePackage: 0x79290BCE — Resource: 0xCB6B2487 — AllocSize: 8320 — Success: 1
eventfd: Too many open files
Protocol error: process 002d: sendmsg: Bad file descriptor
Initial process has exited.
Game is considered exited.
All monitored processes have exited.
Exit with returncode 0
System in a gist: https://gist.github.com/7HEPOW/07e672409553beb78f6dad3ad51f2f49
Any ideas welcome!