Strange graphics rendering when Lutris runtime is enabled

Hi folks!

I installed Dragon Age: Origins with a new WINE prefix and installes physix via wintricks, as the game won’t start without it.

When I disable the Lutris runtime, the game looks fine.

But with Lutris runtime enabled, it seems like it is broken.

(Hey, but the sound works with Lutris runtime, which without it doesn’t, hehe.)

Here is my desktop info:

$ cat /tmp/lutris-desktop-info.txt 
Desktop Info for Lutris

Environment variables:
DESKTOP_SESSION=i3
GDMSESSION=i3
SHELL=/bin/bash

Distribution:
LSB Version:	1.4
Distributor ID:	Arch
Description:	Arch Linux
Release:	rolling
Codename:	n/a
Linux trollwut 4.13.4-1-ARCH #1 SMP PREEMPT Thu Sep 28 08:39:52 CEST 2017 x86_64 GNU/Linux

Running desktop processes:
56 kdevtmpfs
841 gnome-keyring-d
885 indicator-kdeco
936 kdeconnectd
1039 gnome-keyring-d

OpenGL info:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 1080/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 387.12
OpenGL core profile shading language version string: 4.50 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6.0 NVIDIA 387.12
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 387.12
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:

RAM info:
              total        used        free      shared  buff/cache   available
Mem:            31G         16G        673M        1.3G         14G         13G
Swap:          2.0G          0B        2.0G

CPU info:
model name	: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz

Wine info:
Wine installed system wide: /usr/bin/wine
Version: wine-2.18 (Staging)