Hi guys. I’m currently having trouble running Total War Warhammer 2. Someone must be thinking that “It already has Linux support!” which is correct, but the thing here is that I want to play the multiplayer, and on Linux+Mac platforms the multiplayer is practically dead. I have noticed that many have this game working on Lutris so I thought someone could be able to assist me here.
The problem is, that after I’ve installed wine steam, configured it, and installed the Windows version through Lutris’ install script: when I press the play button, literally nothing happens. The configuration I used here was using Wine staging 4.4, DXVK 1.0.1, and Lutris runtime was disabled. I also installed the game also without the Lutris install script, through Wine Steam. There the game was actually running, but after the loading/splash screen, I couldn’t see anythingbut black and the cursor, I could hear the cinematic and main menu sounds though. I’m not quite sure which way I should run the game, however it doesn’t work properly in either way.
I’m running on Linux Mint 19.1 with Cinnamon 4.0.9. I have an Intel Core i7 CPU and an NVIDIA GTX GeForce 980 with the ubuntu NVIDIA driver 418.43.
The more detailed reports/logs/debugs can be found here:
Lutris game log: https://paste.ubuntu.com/p/WQ6dCkxvWd/
Info from lutris -d: https://paste.ubuntu.com/p/ptW5h4ShYK/
And since I can’t post more than two links I’ll paste the openGL stuff here:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 980/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.43
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6.0 NVIDIA 418.43
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 418.43
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions: