Hello there, I’ve been having some trouble with the client loader for the game Entropia Universe. When I start the game, the client loader starts then goes through it’s update check then closes by itself. If i click on play in the short time between the update check and the client loader closing the game starts and runs fine. It actually works better on Ubuntu than it did on Windows. I looked through the logs but I’m not sure what most of that stuff means. Any help would be appreciated.
Basic system info:
Laptop: Acer Nitro AN515-54
OS: Ubuntu 22.04.4 LTS
Lutris: 0.5.17
Processor: Intel Core i5-9300H CPU @ 2.40GHz
GFX Card: Nvidia GP107M [GeForce GTX 1050 3 GB Max-Q]
RAM: 12 GB
Results from lutris debugging mode:
nicolas@ubuntu-Nitro-AN515-54:~$ lutris -d
2024-04-28 09:40:29,948: Command 'fluidsynth' not found on your system
INFO 2024-04-28 09:40:34,716 [application.do_command_line:479]:Starting Lutris 0.5.17
INFO 2024-04-28 09:40:35,410 [startup.run_all_checks:120]:NVIDIA GeForce GTX 1050 (10de:1c91 1025:1332 nvidia) Driver 535.171.04
INFO 2024-04-28 09:40:36,223 [startup.run_all_checks:120]:Intel UHD Graphics 630 (8086:3e9b 1025:1331 i915) Driver None
DEBUG 2024-04-28 09:40:39,159 [path_cache._update_missing_games:114]:Checking for missing games
DEBUG 2024-04-28 09:40:39,933 [api.check_stale_runtime_versions:52]:Modified at Sat 27 Apr 2024 11:06:33 PM, will update after Sun 28 Apr 2024 05:06:33 AM
DEBUG 2024-04-28 09:40:39,934 [http._request:88]:GET https://lutris.net/api/runtimes/versions?pci_ids=10DE:1C91%201025:1332,8086:3E9B%201025:1331
DEBUG 2024-04-28 09:40:40,476 [lutriswindow.create_runtime_updater_cb:1244]:Runtime up to date
Started initial process 7078 from gamemoderun /home/nicolas/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wine /home/nicolas/Games/entropia-universe/drive_c/Program Files (x86)/Entropia Universe/bin32/ClientLoader.exe
Start monitoring process.
fsync: up and running.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
Crash Annotation GraphicsCriticalError: |[0][GFX1]: Potential driver version mismatch ignored due to missing DLLs 0.0.0.0 and 0.0.0.0 (t=153.519) [GFX1]: Potential driver version mismatch ignored due to missing DLLs 0.0.0.0 and 0.0.0.0
DEBUG 2024-04-28 09:41:40,821 [monitored_command.on_stop:228]:Process 7075 has terminated with code 40448
DEBUG 2024-04-28 09:41:41,329 [game.beat:924]:Game thread stopped
WARNING 2024-04-28 09:41:41,329 [game.on_game_quit:962]:Game still running (state: running)
INFO 2024-04-28 09:41:41,329 [game.stop:935]:Stopping Entropia Universe (wine)
DEBUG 2024-04-28 09:41:41,330 [game.stop_game:891]:Entropia Universe (wine) has run for 42 seconds
DEBUG 2024-04-28 09:41:41,330 [application.on_game_stopped:794]:Removing 1 from running IDs
DEBUG 2024-04-28 09:41:41,349 [game.stop_game:903]:Playtime: 2 hours 43 minutes
DEBUG 2024-04-28 09:41:41,349 [game.on_game_quit:980]:Entropia Universe stopped at Sun, 28 Apr 2024 09:41:41
DEBUG 2024-04-28 09:41:41,546 [path_cache.add_to_path_cache:47]:Adding Entropia Universe (wine) to path cache
Results from the game log:
Started initial process 7078 from gamemoderun /home/nicolas/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wine /home/nicolas/Games/entropia-universe/drive_c/Program Files (x86)/Entropia Universe/bin32/ClientLoader.exe
Start monitoring process.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
fsync: up and running.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
Crash Annotation GraphicsCriticalError: |[0][GFX1]: Potential driver version mismatch ignored due to missing DLLs 0.0.0.0 and 0.0.0.0 (t=153.519) [GFX1]: Potential driver version mismatch ignored due to missing DLLs 0.0.0.0 and 0.0.0.0