Game installs, loads fine (keyboard doesn’t work unless I change to borderless window), FPS looks fine.
Try to join any game (online or training) it crashes after picking a character (I’m able to look around for about 0.5 seconds)
Vega 64
DXVK .70
Mesa 18.3.0
LLVM 8.0.0
Wine esync-3.14
(I’ve also had this exact issue on older versions of all the above, It’s never worked for me)
After more investigating, seems to be something in the Lutris script.
Starting it via cli:
~/.local/share/lutris/runners/wine/esync-3.14-x86_64/bin/wine ~/Games/battlenet/drive_c/Program\ Files\ (x86)/Battle.net/Battle.net.exe
The issue no longer exists. I’ll have to mess around to find the exact issue.
After that the crash to desktop started on first AI match, tried training match, same result.
Tried again and it no longer crashed in training match and following AI match.
Ran Lutris from terminal with lutris -d, nothing useful showed up besides game thread stopped.
It can give issues, which is why I suggest to people to turn it off when using DXVK. (Though only issue I have heard about is a person with low VRAM and blizzard app, not a game itself).
Like said above, the only thing I have heard about is that certain versions of LLVM had issues with Overwatch. A fix is out, but I don’t know in which branches those fixes are. I don’t have AMD.
I have Dota 2 (native) crashing on character select screen under Vulkan API, probably because of shaders loading in.
The lead that LLVM might be culprit should be looked into. Maybe LLVM 8 “is too much”. Can you people run dota 2 native on vulkan? (plus the free DLC vulkan support)
Are you on LLVM 8? If you downgrade to 7 or 6, do things still crash?
I’ve tried LLVM 8, 7, and 6. Same result. But I don’t think my issue is strictly LLVM, because my problem is resolved if running Battle.net directly using the wine runner.