I’ve been trying to get DirectX to work for my game, but after looking everywhere, I’ve given up and will now try to attempt OpenGL. I want to know the argument that forces the game to run on OpenGL.
For anyone who wants to know, the log is
info: Game: deadcells.exe info: DXVK: v2.3 info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x78ae37d0 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Required Vulkan extension VK_KHR_surface not supported err: DxvkInstance: Required instance extensions not supported err: D3D11CreateDevice: Failed to create a DXGI factory
and also, that I’ve already disabled the options that enable DXVK and VKD3D, and used
-force-opengl already but doesn’t do anything and still gives the error that appears when DirectX is used.