[SOLVED] How do I force a game to run on OpenGL?

I’ve been trying to get DirectX to work for my game, but after looking everywhere, I’ve given up and will now try to attempt OpenGL. I want to know the argument that forces the game to run on OpenGL.

For anyone who wants to know, the log is info: Game: deadcells.exe info: DXVK: v2.3 info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x78ae37d0 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Required Vulkan extension VK_KHR_surface not supported err: DxvkInstance: Required instance extensions not supported err: D3D11CreateDevice: Failed to create a DXGI factory

and also, that I’ve already disabled the options that enable DXVK and VKD3D, and used -force-opengl already but doesn’t do anything and still gives the error that appears when DirectX is used.

Good news! I’ve fixed DirectX and OpenGL works too now, after installing some packages from the github links. Took a bit more to fix my audio, but everything works like a dream.