I’ve gotten over most of the problems that the latest Lutris version threw at us Scrivener users, but there’s one last thing, a holdover from before the upgrade: it’s slow as hell.
I’d imagine gamers are all over this problem, so please, can anyone tell me how to or point me at resources where I can learn to send more computational power into a programme running inside Lutris/Wine?
OS: Debian GNU/Linux 13 (trixie)
Hardware: Lenovo ThinkPad T14 Gen 2i, 11th Gen Intel® Core™ i5-1145G7 × 8, 16.0 GiB
Scrivener is an ancient game. This wouldn’t be the first time that I saw people have issues with the fps on such old games (I’m thinking of you, prince of persia).
Unless you have under system options explicitly limited the number of cores, lutris provides all your system’s power to your games. So you can’t “send more”.
Likely your fps isn’t caused by a lack of resources, but by the fact that the game never expected to be ran on a computer with hardware like yours and as such some internal component, probably one that tries to determine your specs in order to set performance, breaks.
It’s not a game, actually. I know this is weird, but it’s a long-form writing programme that’s recent and well updated. Someone at Lutris (who I’d love to talk to!) created a custom installation for it two-ish years ago. Many of us Linux-based writers have been using Lutris to run Scrivener.
Anyway, since there’s no way to throw more processing power at a given installation in Lutris then the slow-down is for some other reason. Thanks for explaining that part.
Interesting! My bad, I hadn’t heard of it before so since the name sounded old-ish I just looked up “when was scrivener released”.
Sorry I can’t be of more help. Hope you figure something out!