Back to the main site

Reading the memory of a game running in Lutris

I’m attempting to attach winedbg or vulgrind to one of the games I’m running in Lutris however I can’t seem to see the process. I’m interested in reading the memory of the game so that I can debug why it is crashing

Game process shows up perfectly well in htop, so I don’t see why you couldn’t do whatever you need to it… Unless those debuggers can only work with top-level process or something?
Also – unless the problem only appears when the game is run via Lutris, you don’t really need to debug the game with it (CLI command used to run it can be called from shell instead).