I’m getting Overwatch general error 0xE0010160 whenever I run Overwatch after installing and downloading.
I figure this has something to do with driver support, but I don’t know how to troubleshoot it.
I’m on Ubuntu 16.04. Screenshot with specs:
I don’t have a discrete GPU as yet.
Yeah, I pretty sure Overwatch won’t run on the Intel iGPU, you can always try bleeding edge versions of Mesa but I still doubt it’d run at all.
You’ll need a beefy GPU to make it enjoyable, I tried it with my GTX 970 and it was borderline playable.
I got myself a 1060 and it works almost perfectly. It stutters here and there (loading textures and models maybe), and freezes sometimes right after a game completes.
Didn’t mean to ‘revive’ the post, but did you find any solution to the problem?
I didn’t want to start a new thread but I encountered the exact same error T-T
Battle.net works fine but when I click play there is a black screen and some seconds later the general error 0xE0010160 appears.
There are mentions with hardware, I’m not with Intel iGPU but AMD Radeon, it is possible that I forgot to configure something as I just recently installed arch linux and I’m new at it, even though I don’t know what it can be. Also, I would understand a stuttered game, but it doesn’t even start D:
I literally have no idea how to proceed, any help or idea will be appreciated
You’re on an AMD CPU? I wanted to try it on mine (different PC), but never got around to it. I’d recommend you pick up an 1050 for around $100 and it should run like a charm, except for the voice chat. Mine crashes if I leave voice chat after someone’s spoken.
I couldn’t make it around the error :c
For what I searched it is indeed problems with drivers, but even after I blacklisted radeon for amdgpu things haven’t changed
@Vitamax: I still don’t think you are actually using AMDGPU.
@thurst306: The freeze issue with voice can be fixed by setting the voice communication stream to “Voice Comm”. That will make the game output 2 different streams instead of 1. Using Pulseaudio you can then route them back to the same output or to different outputs.
I’ve got it set to “comms devices”. I’m not seeing “Voice comm” anywhere. See the screenshot here:
Was that the only change you made? Upgrading your GPU to a 1060 made the error go away?
Yeah, it runs like a charm on the 1060 (minus known issues).