Overwatch freezing

Hi!
My install always freezes ingame. Sometimes I am able to access the menu and enter training mode for a while, but eventually the game stops. All output is frozen, with the input still captured. My system is a Linux Manjaro with Nvidia 1060 and wine esync-3.14. Here’s the output in the game’s log:
info: Game: Overwatch.exe
info: DXVK: v0.63
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: GeForce GTX 1060 6GB:
info: Driver: 396.54.0
info: Vulkan: 1.1.70
info: Memory Heap[0]:
info: Size: 6144 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Type[8]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 12044 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[9]: Property Flags = 0x6
info: Memory Type[10]: Property Flags = 0xe
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info: Enabled device extensions:
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_dedicated_allocation
info: VK_KHR_descriptor_update_template
info: VK_KHR_get_memory_requirements2
info: VK_KHR_image_format_list
info: VK_KHR_maintenance1
info: VK_KHR_maintenance2
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_draw_parameters
info: VK_KHR_swapchain
warn: DXGI: MakeWindowAssociation: Ignoring flags
err: D3D11Device::CreateBuffer: D3D11_BIND_STREAM_OUTPUT not supported
err: D3D11Device::CreateBuffer: D3D11_BIND_STREAM_OUTPUT not supported
err: D3D11Device::CreateBuffer: D3D11_BIND_STREAM_OUTPUT not supported
err: D3D11Device::CreateBuffer: D3D11_BIND_STREAM_OUTPUT not supported
err: D3D11Device::CreateBuffer: D3D11_BIND_STREAM_OUTPUT not supported
err: D3D11Device::CreateBuffer: D3D11_BIND_STREAM_OUTPUT not supported
info: DxgiVkPresenter: Recreating swap chain:
Format: VK_FORMAT_B8G8R8A8_UNORM
Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
Buffer size: 1920x1080
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented

DXVK versions I tried were 0.63, 0.65, 0.70. There was no difference in the resulting performance of the game. Any idea on how to approach this? Thanks!

I have not heard about errors with nvidia at all.

  • Try using 0.71.
  • Try updating your drivers to 396.54.02
  • Check wine logs

Switching to a non-rt lts kernel seems to have fixed it. Also 0.71 made a big improvement. Thanks for the suggestions!