Neverwinter Nights - crash with libtxc_dxtn - workaround

Neverwinter Nights tends to crash at launch if using the Mesa drivers while libtxc-dxtn-s2tc0:i386 is installed.

The good news is that it can easily be avoided, all you need to do is create an empty file named libtxc_dxtn.so in the lib/ directory that can be found at the game root directory.

Oh, that’s good to know!

If that file was created by default in the Lutris installer, would that affect users who are not running Mesa (like the Nvidia driver or fglrx)?

I’ve not seen any feedback telling me of problems with the non-free drivers, and I put this file on any installation done via the ./play.it scripts, so I think there is no problem creating it for all users.
But I’ve not tested it on these drivers myself.