Need assistance with Lineage 2 on Manjaro

I have installed Lineage 2 Freya and installed it following the instructions below:

I am reaching to the splash screen where I can see no fonts whatsoever. What I am seeing is this:

I have installed the Tahoma fonts as mentioned in the tutorial page at the very bottom, but this didn’t make any difference whatsoever.

The logs are the following:

Started initial process 48866 from /home/kosa/.local/share/lutris/runners/wine/lutris-fshack-6.10-7-x86_64/bin/wine /home/kosa/.wine/drive_c/Program Files (x86)/NCSOFT/Lineage II/LineageII.exe
Start monitoring process.
wineserver: using server-side synchronization.
Initial process has exited (return code: 0)
info: Game: L2.bin
info: DXVK: v1.9.1-3-geb95a9fb
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D24_UNORM_S8_UINT → VK_FORMAT_D32_SFLOAT_S8_UINT
info: Radeon RX550/550 Series:
info: Driver: 2.0.195
info: Vulkan: 1.2.185
info: Memory Heap[0]:
info: Size: 3840 MiB
info: Flags: 0x3
info: Memory Type[0]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 4096 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 256 MiB
info: Flags: 0x3
info: Memory Type[2]: Property Flags = 0x7
info: Process set as DPI aware
info: Game: L2.bin
info: DXVK: v1.9.1-3-geb95a9fb
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D24_UNORM_S8_UINT → VK_FORMAT_D32_SFLOAT_S8_UINT
info: Radeon RX550/550 Series:
info: Driver: 2.0.195
info: Vulkan: 1.2.185
info: Memory Heap[0]:
info: Size: 3840 MiB
info: Flags: 0x3
info: Memory Type[0]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 4096 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 256 MiB
info: Flags: 0x3
info: Memory Type[2]: Property Flags = 0x7
info: Process set as DPI aware
info: Device properties:
info: Device name: : Radeon RX550/550 Series
info: Driver version : 2.0.195
info: Enabled device extensions:
info: VK_AMD_memory_overallocation_behavior
info: VK_AMD_shader_fragment_mask
info: VK_EXT_4444_formats
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state
info: VK_EXT_full_screen_exclusive
info: VK_EXT_host_query_reset
info: VK_EXT_memory_priority
info: VK_EXT_robustness2
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_stencil_export
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_float_controls
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 0
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 1
info: formatA4B4G4R4 : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 0
info: nullDescriptor : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 2
info: DXVK: Read 233 valid state cache entries
info: DXVK: Using 10 compiler threads
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 800
info: - Height: 600
info: - Format: D3D9Format::X8R8G8B8
info: - Auto Depth Stencil: true
info: ^ Format: D3D9Format::D24S8
info: - Windowed: false
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 800x600
info: Image count: 2
info: Exclusive FS: 0
info: Setting display mode: 800x600@60
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 800x600
info: Image count: 2
info: Exclusive FS: 0
warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_DITHERENABLE
warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_MULTISAMPLEANTIALIAS
warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_PATCHEDGESTYLE
info: Restoring display mode: 1920x1080@60
info: Setting display mode: 1920x1080@60
Monitored process exited.
Killing PID 48868 with SIGKILL
Killing PID 48874 with SIGKILL
Killing PID 48877 with SIGKILL
Killing PID 48884 with SIGKILL
Killing PID 48892 with SIGKILL
Killing PID 48898 with SIGKILL
Killing PID 48903 with SIGKILL
Killing PID 48910 with SIGKILL
All monitored processes have exited.
Exit with return code 0

I honestly don’t know what I need to do next. As soon as I click the button of the first dialog (the dialog below that is inaccessible) the game crashes, and I am taken back to the lutris screen.

I dont know if this is the answer, but in the past i’ve heard of people installing “corefonts” that help with things like this.

I tried that to no avail. Thanks for the suggestion anyway.

I abandoned trying that flavor, and tried the following instead, which worked just fine.

Found this on another L2 forum.
"It was a problem with the fonts how i thought. It just has to be added “tahoma” fonts to the emulator which is located in .wine\drive_c\windows\Fonts

Link to the fonts: https://l2scarlet.hubsinfo.net/downloads/tahoma-font/tahoma-font.zip"

Hope it helps.