I have two instances of a game installed, running both simultaneously (aka multiboxing). Both games are set to single core (0). Lutris is using the same core for both instances. Is it supposed to do that? Seems like it could know which core it picked for the first launch and use a different core for the second launch. The games do run as-is but with some lag.
You would have to manual add the command “taskset” to the games system settings
Thanks, that worked. I still think the default behavior of using the same CPU for every process Lutris launches is wrong, but I don’t care that much any more