I have, after quite some difficulty, compiled mesa and mesa-32bit from mesa-git to benefit from the recent performance increases. Not wanting to overwrite my local mesa installs, I’ve assigned the mesa directories to a prefix.
I can launch Lutris with all the information it needs to show the correct information in Preferences/Hardware Information, however the launched game runs with system mesa.
I’ve tried overwriting LD_LIBRARY_PATH, LIBGL_DRIVERS_PATH, VK_ICD_FILENAMES, and D3D_MODULE_PATH in the game’s configured environment variables with no luck.
Anyone out there ever attempt this?