Hi there,
I’m currently trying to get Legoland (2000) to run. So far I had minor success but now I’ve hit a wall.
Currently I’m having two minor issues:
-
The game crashes whenever it comes to an end of a cutscene (I consider this minor, simply skipping the cutscene by pressing ESC is enough of a workaround for me)
-
The game always crashes when I try to open the map (this one is a real bother as I cannot continue with the tutorial without succesfully opening the map)
With my little knowledge I have from reading the logs it would appear to me that the game is running out of RAM, hoever as can be seen in the “enabled Output Debug Info” The game is requesting memory and isn’t using it up when it’s crashing. I suppose this must have something to do with it beining a 32-bit programm, beiing in conflict with the underlying 64-bit hardware, however I am unsure how to fix this. Any help would be appreciated!
I checked that I have the needed vulcan drivers aswell as all the fitting dlls for my igpu like the audio codecs and .net Framework (at least to my knowledge)
required Information:
-
Lutris debugging output (Very curiously I run into different problems running Lutris this way. The game will only start after a second restart and it will crash immediatly when skipping a cut scene. Both behaviors are not happing when running Lutris normally.)
-
Log Output (This is the log info with the Runner Option > Output debug Info “enabled”)
Log Output (This is the log info with the Runner Option > Output debug Info “disabled”)
To round this all off, here is my system info:
Vulkan support: YES
Esync support: YES
Fsync support: YES
Wine installed: YES
Gamescope: YES
Mangohud: NO
Gamemode: YES
Steam: NO
In Flatpak: NO
[System]
OS: Fedora Linux 40 Workstation Edition
Arch: x86_64
Kernel: 6.8.8-300.fc40.x86_64
Desktop: GNOME
Display Server: wayland
[CPU]
Vendor: GenuineIntel
Model: Intel(R) Core(TM) i7-10610U CPU @ 1.80GHz
Physical cores: 4
Logical cores: 8
[Memory]
RAM: 15.3 GB
Swap: 8.0 GB
[Graphics]
Vendor: Intel
OpenGL Renderer: Mesa Intel(R) UHD Graphics (CML GT2)
OpenGL Version: 4.6 (Compatibility Profile) Mesa 24.0.6
OpenGL Core: 4.6 (Core Profile) Mesa 24.0.6
OpenGL ES: OpenGL ES 3.2 Mesa 24.0.6
Vulkan Version: 1.3.280
Vulkan Drivers: Intel(R) UHD Graphics (CML GT2) (1.3.274)
Thanks for any help already,
Cheers
K4mpfie