League of Legends hanging after match

So a bit of past history, I did try and talk about my problem on discord, and I found it both anti-ask and anti-help. I did not try to act like I knew everything, and perhaps I did not understand what most people were saying. I left and shall not return. Here in forums at least, I can ignore and not deal with such attitudes. I have the same problem I had then, which is I can and do play LoL and it works very well but it hangs after a match. 5-15 minutes it does nothing, then the loading screen comes on, and then it goes back to running the client. The workaround has left me basically stopping and restarting LoL after every match. The problem is, as the leader of my team, I can no longer put together matches, and I can no longer honor a player or team mate because the of the hang. I can, if I wait, usually 10-15 minutes, see the results of a match, but if I want to cue back up with my team, I have to stop and start the game completely. I hope this explains the problem, and I am looking for solutions, tweaks, or a workaround so I can honor fellow players. I will work with anyone who is interested, and will look and help on any level.

I want to thank Gloriouseggroll for bringing a working solution to us LoL players who have made the switch to Linux, and anyone else who was involved. I am not here to bitch and moan, I really want to help others who may have the same problem. I am not skilled at linux or coding, but any information I can bring to help you I will. I do not know how to work github, or I would have done a bug report. If you want to help me make a proper bug report I am here to do so as well. as a final note, here is my equipment report from Lutris -

[System]
OS: GNOME 44 Flatpak runtime
Arch: x86_64
Kernel: 6.1.0-10-amd64
Desktop: KDE
Display Server: wayland

[CPU]
Vendor: GenuineIntel
Model: Intel(R) Coreā„¢ i7-6700K CPU @ 4.00GHz
Physical cores: 4
Logical cores: 8

[Memory]
RAM: 31.3 GB
Swap: 1.0 GB

[Graphics]
Vendor: AMD
OpenGL Renderer: AMD Radeon RX 5600 XT (navi10, LLVM 15.0.7, DRM 3.49, 6.1.0-10-amd64)
OpenGL Version: 4.6 (Compatibility Profile) Mesa 23.1.1 (git-fa55e3c026)
OpenGL Core: 4.6 (Core Profile) Mesa 23.1.1 (git-fa55e3c026)
OpenGL ES: OpenGL ES 3.2 Mesa 23.1.1 (git-fa55e3c026)
Vulkan Version: 1.3.224
Vulkan Drivers: AMD Radeon RX 5600 XT (RADV NAVI10) (1.3.246)

It is also a Debian 12 using KDE deskstop install, from Debian. I run off a wired connection to my local network which has a speed of approximately 90+Mpbs and a ping of 10ms, and LoL runs with a ping of 58ms pretty consistently. I do not see any problem with internet speed or connection - Speedtest by Ookla - The Global Broadband Speed Test

Thank you ahead of time for reading this, and thank anyone who can help.