Genshin impact 3.5 or new versions

Hello,
I’ve using Geshinh impact 3.4 patched without problems and when I updated to 3.5 version it doesnt open aymore. I can update it (button 2 of the patch) or exit the game (button 3) but I cant play (button 1). is there a protocol or something like that (I have to wait because there is a new patch every version)? I don’t know what to do now.
Here is the info for the terminal:

celia@celia-HP-laptop:~$ lutris --submit-issue
celia@celia-HP-laptop:~$ lutris -d
INFO     2023-03-01 16:13:43,374 [startup.init_lutris:173]:Starting Lutris 0.5.12
INFO     2023-03-01 16:13:43,431 [startup.check_driver:65]:Running Intel Mesa driver 22.2.5 on Mesa Intel(R) Xe Graphics (TGL GT2) (0x9a49)
INFO     2023-03-01 16:13:43,431 [startup.check_driver:77]:GPU: 8086:9A49 103C:87FE (i915 drivers)
DEBUG    2023-03-01 16:13:43,544 [lutriswindow.update_store:448]:Showing 2 games
INFO     2023-03-01 16:13:43,552 [startup.update_runtimes:218]:Startup complete
DEBUG    2023-03-01 16:13:58,665 [displayconfig.get_current_resolution:643]:Retrieving current resolution
DEBUG    2023-03-01 16:13:58,665 [prefix.set_virtual_desktop:217]:Enabling wine virtual desktop with default resolution of 1920x1080
DEBUG    2023-03-01 16:13:58,736 [command.start:141]:DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1="1"
DEBUG    2023-03-01 16:13:58,736 [command.start:141]:__GL_SHADER_DISK_CACHE="1"
DEBUG    2023-03-01 16:13:58,736 [command.start:141]:__GL_SHADER_DISK_CACHE_PATH="/home/celia/Games/genshin-impact"
DEBUG    2023-03-01 16:13:58,736 [command.start:141]:LD_LIBRARY_PATH="/home/celia/.local/share/lutris/runners/wine/lutris-7.2-2-x86_64/lib:/home/celia/.local/share/lutris/runners/wine/lutris-7.2-2-x86_64/lib64:/lib/x86_64-linux-gnu:/lib/i386-linux-gnu:/lib:/lib/i386-linux-gnu/sse2:/usr/lib/x86_64-linux-gnu/libfakeroot:/lib64:/lib32:/lib64:/usr/lib:/usr/lib64:/usr/lib32:/usr/lib64:/usr/lib/i386-linux-gnu:/usr/lib/x86_64-linux-gnu:/home/celia/.local/share/lutris/runtime/Ubuntu-18.04-i686:/home/celia/.local/share/lutris/runtime/steam/i386/lib/i386-linux-gnu:/home/celia/.local/share/lutris/runtime/steam/i386/lib:/home/celia/.local/share/lutris/runtime/steam/i386/usr/lib/i386-linux-gnu:/home/celia/.local/share/lutris/runtime/steam/i386/usr/lib:/home/celia/.local/share/lutris/runtime/Ubuntu-18.04-x86_64:/home/celia/.local/share/lutris/runtime/steam/amd64/lib/x86_64-linux-gnu:/home/celia/.local/share/lutris/runtime/steam/amd64/lib:/home/celia/.local/share/lutris/runtime/steam/amd64/usr/lib/x86_64-linux-gnu:/home/celia/.local/share/lutris/runtime/steam/amd64/usr/lib"
DEBUG    2023-03-01 16:13:58,736 [command.start:141]:WINEDEBUG="-all"
DEBUG    2023-03-01 16:13:58,736 [command.start:141]:DXVK_LOG_LEVEL="none"
DEBUG    2023-03-01 16:13:58,736 [command.start:141]:WINEARCH="win64"
DEBUG    2023-03-01 16:13:58,736 [command.start:141]:WINE="/home/celia/.local/share/lutris/runners/wine/lutris-7.2-2-x86_64/bin/wine"
DEBUG    2023-03-01 16:13:58,736 [command.start:141]:WINE_MONO_CACHE_DIR="/home/celia/.local/share/lutris/runners/wine/lutris-7.2-2-x86_64/mono"
DEBUG    2023-03-01 16:13:58,736 [command.start:141]:WINE_GECKO_CACHE_DIR="/home/celia/.local/share/lutris/runners/wine/lutris-7.2-2-x86_64/gecko"
DEBUG    2023-03-01 16:13:58,736 [command.start:141]:GST_PLUGIN_SYSTEM_PATH_1_0="/home/celia/.local/share/lutris/runners/wine/lutris-7.2-2-x86_64/lib64/gstreamer-1.0/:/home/celia/.local/share/lutris/runners/wine/lutris-7.2-2-x86_64/lib/gstreamer-1.0/"
DEBUG    2023-03-01 16:13:58,736 [command.start:141]:WINEPREFIX="/home/celia/Games/genshin-impact"
DEBUG    2023-03-01 16:13:58,736 [command.start:141]:WINEESYNC="1"
DEBUG    2023-03-01 16:13:58,736 [command.start:141]:WINEFSYNC="1"
DEBUG    2023-03-01 16:13:58,736 [command.start:141]:WINE_FULLSCREEN_FSR="1"
DEBUG    2023-03-01 16:13:58,736 [command.start:141]:DXVK_NVAPIHACK="0"
DEBUG    2023-03-01 16:13:58,737 [command.start:141]:DXVK_ENABLE_NVAPI="1"
DEBUG    2023-03-01 16:13:58,737 [command.start:141]:PROTON_BATTLEYE_RUNTIME="/home/celia/.local/share/lutris/runtime/battleye_runtime"
DEBUG    2023-03-01 16:13:58,737 [command.start:141]:PROTON_EAC_RUNTIME="/home/celia/.local/share/lutris/runtime/eac_runtime"
DEBUG    2023-03-01 16:13:58,737 [command.start:141]:WINEDLLOVERRIDES="d3d10core,d3d11,d3d12,d3d9,d3dcompiler_33,d3dcompiler_34,d3dcompiler_35,d3dcompiler_36,d3dcompiler_37,d3dcompiler_38,d3dcompiler_39,d3dcompiler_40,d3dcompiler_41,d3dcompiler_42,d3dcompiler_43,d3dcompiler_46,d3dcompiler_47,d3dx10,d3dx10_33,d3dx10_34,d3dx10_35,d3dx10_36,d3dx10_37,d3dx10_38,d3dx10_39,d3dx10_40,d3dx10_41,d3dx10_42,d3dx10_43,d3dx11_42,d3dx11_43,d3dx9_24,d3dx9_25,d3dx9_26,d3dx9_27,d3dx9_28,d3dx9_29,d3dx9_30,d3dx9_31,d3dx9_32,d3dx9_33,d3dx9_34,d3dx9_35,d3dx9_36,d3dx9_37,d3dx9_38,d3dx9_39,d3dx9_40,d3dx9_41,d3dx9_42,d3dx9_43,dxgi,nvapi,nvapi64,nvml=n;winemenubuilder="
DEBUG    2023-03-01 16:13:58,737 [command.start:141]:WINE_LARGE_ADDRESS_AWARE="1"
DEBUG    2023-03-01 16:13:58,737 [command.start:141]:game_name="Genshin Impact"
DEBUG    2023-03-01 16:13:58,737 [command.start:141]:PYTHONPATH="/usr/lib/lutris:/usr/games:/usr/lib/python310.zip:/usr/lib/python3.10:/usr/lib/python3.10/lib-dynload:/usr/local/lib/python3.10/dist-packages:/usr/lib/python3/dist-packages"
DEBUG    2023-03-01 16:13:58,737 [command.start:141]:LUTRIS_GAME_UUID="295b96bc-8dd5-4781-871f-ae9e85e2ff74"
Discord ID: 
INFO     2023-03-01 16:13:58,749 [game.start_game:586]:Discord RPC Disabled or Discord APP ID Not Present
Started initial process 14519 from gamemoderun /home/celia/.local/share/lutris/runners/wine/lutris-7.2-2-x86_64/bin/wine /home/celia/Games/genshin-impact/drive_c/windows/syswow64/wineconsole.exe c:\gi_menu.bat
Start monitoring process.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
fsync: up and running.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
Initial process has exited (return code: 0)
Monitored process exited.
Exit with return code 0
DEBUG    2023-03-01 16:15:07,511 [command.on_stop:195]:Process 14517 has terminated with code 0
DEBUG    2023-03-01 16:15:12,818 [game.beat:693]:Game thread stopped
WARNING  2023-03-01 16:15:12,818 [game.on_game_quit:730]:Game still running (state: running)
INFO     2023-03-01 16:15:12,818 [game.stop:704]:Stopping Genshin Impact (wine)
DEBUG    2023-03-01 16:15:12,819 [game.stop_game:664]:Genshin Impact (wine) has run for 74 seconds
DEBUG    2023-03-01 16:15:12,831 [game.on_game_quit:748]:Genshin Impact stopped at mié, 01 mar 2023 16:15:12
DEBUG    2023-03-01 16:15:12,831 [game.save:299]:Saving Genshin Impact (wine) with config ID genshin-impact-340-1677423439
DEBUG    2023-03-01 16:16:06,626 [displayconfig.get_current_resolution:643]:Retrieving current resolution
DEBUG    2023-03-01 16:16:06,626 [prefix.set_virtual_desktop:217]:Enabling wine virtual desktop with default resolution of 1920x1080
DEBUG    2023-03-01 16:16:06,689 [command.start:141]:DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1="1"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:__GL_SHADER_DISK_CACHE="1"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:__GL_SHADER_DISK_CACHE_PATH="/home/celia/Games/genshin-impact"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:LD_LIBRARY_PATH="/home/celia/.local/share/lutris/runners/wine/lutris-7.2-2-x86_64/lib:/home/celia/.local/share/lutris/runners/wine/lutris-7.2-2-x86_64/lib64:/lib/x86_64-linux-gnu:/lib/i386-linux-gnu:/lib:/lib/i386-linux-gnu/sse2:/usr/lib/x86_64-linux-gnu/libfakeroot:/lib64:/lib32:/lib64:/usr/lib:/usr/lib64:/usr/lib32:/usr/lib64:/usr/lib/i386-linux-gnu:/usr/lib/x86_64-linux-gnu:/home/celia/.local/share/lutris/runtime/Ubuntu-18.04-i686:/home/celia/.local/share/lutris/runtime/steam/i386/lib/i386-linux-gnu:/home/celia/.local/share/lutris/runtime/steam/i386/lib:/home/celia/.local/share/lutris/runtime/steam/i386/usr/lib/i386-linux-gnu:/home/celia/.local/share/lutris/runtime/steam/i386/usr/lib:/home/celia/.local/share/lutris/runtime/Ubuntu-18.04-x86_64:/home/celia/.local/share/lutris/runtime/steam/amd64/lib/x86_64-linux-gnu:/home/celia/.local/share/lutris/runtime/steam/amd64/lib:/home/celia/.local/share/lutris/runtime/steam/amd64/usr/lib/x86_64-linux-gnu:/home/celia/.local/share/lutris/runtime/steam/amd64/usr/lib"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:WINEDEBUG="-all"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:DXVK_LOG_LEVEL="none"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:WINEARCH="win64"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:WINE="/home/celia/.local/share/lutris/runners/wine/lutris-7.2-2-x86_64/bin/wine"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:WINE_MONO_CACHE_DIR="/home/celia/.local/share/lutris/runners/wine/lutris-7.2-2-x86_64/mono"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:WINE_GECKO_CACHE_DIR="/home/celia/.local/share/lutris/runners/wine/lutris-7.2-2-x86_64/gecko"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:GST_PLUGIN_SYSTEM_PATH_1_0="/home/celia/.local/share/lutris/runners/wine/lutris-7.2-2-x86_64/lib64/gstreamer-1.0/:/home/celia/.local/share/lutris/runners/wine/lutris-7.2-2-x86_64/lib/gstreamer-1.0/"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:WINEPREFIX="/home/celia/Games/genshin-impact"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:WINEESYNC="1"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:WINEFSYNC="1"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:WINE_FULLSCREEN_FSR="1"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:DXVK_NVAPIHACK="0"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:DXVK_ENABLE_NVAPI="1"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:PROTON_BATTLEYE_RUNTIME="/home/celia/.local/share/lutris/runtime/battleye_runtime"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:PROTON_EAC_RUNTIME="/home/celia/.local/share/lutris/runtime/eac_runtime"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:WINEDLLOVERRIDES="d3d10core,d3d11,d3d12,d3d9,d3dcompiler_33,d3dcompiler_34,d3dcompiler_35,d3dcompiler_36,d3dcompiler_37,d3dcompiler_38,d3dcompiler_39,d3dcompiler_40,d3dcompiler_41,d3dcompiler_42,d3dcompiler_43,d3dcompiler_46,d3dcompiler_47,d3dx10,d3dx10_33,d3dx10_34,d3dx10_35,d3dx10_36,d3dx10_37,d3dx10_38,d3dx10_39,d3dx10_40,d3dx10_41,d3dx10_42,d3dx10_43,d3dx11_42,d3dx11_43,d3dx9_24,d3dx9_25,d3dx9_26,d3dx9_27,d3dx9_28,d3dx9_29,d3dx9_30,d3dx9_31,d3dx9_32,d3dx9_33,d3dx9_34,d3dx9_35,d3dx9_36,d3dx9_37,d3dx9_38,d3dx9_39,d3dx9_40,d3dx9_41,d3dx9_42,d3dx9_43,dxgi,nvapi,nvapi64,nvml=n;winemenubuilder="
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:WINE_LARGE_ADDRESS_AWARE="1"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:game_name="Genshin Impact"
DEBUG    2023-03-01 16:16:06,690 [command.start:141]:PYTHONPATH="/usr/lib/lutris:/usr/games:/usr/lib/python310.zip:/usr/lib/python3.10:/usr/lib/python3.10/lib-dynload:/usr/local/lib/python3.10/dist-packages:/usr/lib/python3/dist-packages"
DEBUG    2023-03-01 16:16:06,691 [command.start:141]:LUTRIS_GAME_UUID="a97a570d-1773-43e5-b0bc-853f4305ab38"
Discord ID: 
INFO     2023-03-01 16:16:06,703 [game.start_game:586]:Discord RPC Disabled or Discord APP ID Not Present
Started initial process 14827 from gamemoderun /home/celia/.local/share/lutris/runners/wine/lutris-7.2-2-x86_64/bin/wine /home/celia/Games/genshin-impact/drive_c/windows/syswow64/wineconsole.exe c:\gi_menu.bat
Start monitoring process.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
fsync: up and running.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
Monitored process exited.
Initial process has exited (return code: 0)
Exit with return code 0
DEBUG    2023-03-01 16:16:17,985 [command.on_stop:195]:Process 14825 has terminated with code 0
DEBUG    2023-03-01 16:16:22,711 [game.beat:693]:Game thread stopped
WARNING  2023-03-01 16:16:22,711 [game.on_game_quit:730]:Game still running (state: running)
INFO     2023-03-01 16:16:22,711 [game.stop:704]:Stopping Genshin Impact (wine)
DEBUG    2023-03-01 16:16:22,712 [game.stop_game:664]:Genshin Impact (wine) has run for 16 seconds
DEBUG    2023-03-01 16:16:22,724 [game.on_game_quit:748]:Genshin Impact stopped at mié, 01 mar 2023 16:16:22
DEBUG    2023-03-01 16:16:22,724 [game.save:299]:Saving Genshin Impact (wine) with config ID genshin-impact-340-1677423439

and the info of the patch:

[ERROR] Wrong file version or the patch is already applied
→ md5um:a604cf90f46408063bed148855fc4443
[ERROR] Wrong file version or the patch is already applied
→ md5um: dbc851960002f3b9b05ddab0b228ba8c
Please enter to close this window…

Thanks!

2 Likes

Generally yes, if a game gets updated, patches/mods have to be updated too. The files have to match.

I don’t know what kind of patch you are talking about here (an unfamiliar with the game), but you probably have to uninstall the game and start over and patch (incrementally?) to get to the current level of 3.5. If you had something else (e.g. third party patch) and patched to 3.5 the files may now be incorrect.

This wouldn’t be a problem if Mihoyo would release a linux version of their game in the first place!

I’m also having the same problem. The patch that we currently use now is no longer maintained, as the repo name suggests.

However, someone recently pushed a commit that adds the 3.5 patch. However, that patch is untested and as the patch process suggests it can lead to a ban. Has anyone tested it? I’m too afraid to test it honestly.

Also check this issue out: any genshin 3.5 soon? · Issue #12 · zeroday0619/MyLittleLutrisScripts · GitHub

Thank you all for answering. m4sim I think the patch is currently mainteined as last updated was 1h ago. If you look last patches, each is 1 month apart, 42 days aprox appart, and 2 days ago was in testing phase. So, I think, maybe today (as one topic similar as this suggest) or in a couple of days we have the patch functioning.

I will test it! I have a second drive with pop os installed. Be right back with a response!

Yeah…i’ve tested it and the game works just fine! You could give it a shot too if you have a second spare account tho…

GGood!
Although for me I wait to the “official” patch as I don’t have a second account and I’m a begginer in this type of things. I need I guide.
Does anyone tried running GI in a virtual machine or virtual box? VM would be another option

Thank you!

1 Like

Genshin Impact on a vm could be a huge pain in the ass because of the anti-cheat…(virtualbox isn’t gonna perform well anyways).
You’re also gonna need to passthrough a GPU to your vm (that alone requires a motherboard with iommu suport and a cpu with a decent amount of cores).
Personally i would stick with zerodaypatch because it just works without hassle.
I’ve also tested the the patch on my main account for a couple of hours and i didn’t get banned wich is a huge step in the right direction…
I just wish Mihoyo would release an official linux client version of their game (or at least a customized proton version for it?) That would be nice, but i get a feeling they won’t.

ok thank you. can you tell me what you did exactly for running the patch? as I said i’m pretty new and a little scared of losing the account but I’m playing on android and it’s not the same as playing it on PC. I’m thinking of leaving a try the patch in a couple of days if the official patch is not released in a new account.

1 Like

Well, it’s pretty much straight forward:
You download the patch, unzip it somwhere, then replace the folder “gi_patch” with the one you just downloaded (it’s located under Genshin Impact>drive_c>gi_patch.
I can assure you won’t get banned on your main account just as i didn’t, even tho i played with 3.5 patch for 2 days now and nothing happend.
The patch seem to work just like the one for 3.4 worked previously.

ok thank you, I’ve done it and except for once that has crashed and exit everything is ok.
I’ve been playing for 2-3 h with both accounts.

1 Like

That’s good to know.
The game crashed on me too the first time i connected my PS4 controller, then it worked as it should.
The game really works well to the point that it’s very much playable (there’s a couple of hiccups here in there, but mostly it’s fine).

well, the game has crashed today 3 times in 2 hours! I don’t think that’s good :frowning:

That’s not good. Do you still experience crashes? As for me…the game constantly takes up between 90-100% of the gpu for some reason. Doesn’t happen on windows tho with the same graphic settings.

I don’t know about the GPU but it crashes a lot, really a lot. I’m planning returning to android.
Patch stills not updating officiallly :frowning:

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Update: there is an official patch for 3.5
You might wanna try it out now

I tried but crashes remain :frowning: thanks

try to use “an anime game launcher” :disguised_face: