Hi dear, it is my first time in lutris forum and in linux environment… I am a Steamdeck user and recently when I launch a game I received error that indicate the global shader cache file in Z/home/deck/Games…/GlobalShaderCache GLSL 430.bin is missing. How this could be possible? Since the last day I was able to play, now not… I installed all the dependencies indicated on SteamDB using WineTricks but nothing change… I also deleted and installed again the protonGE wine version that previously was ok but nothing change… , Thank you all for the support I hope will be provided
Below the log
Started initial process 261 from gamemoderun /home/deck/.var/app/net.lutris.Lutris/data/lutris/runners/wine/lutris-GE-Proton8-17-x86_64/bin/wine /home/deck/Games/GUILTY GEAR -STRIVE-/GGST.exe
Start monitoring process.
gamemodeauto:
fsync: up and running.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
Monitored process exited.
Initial process has exited (return code: 1280)
Exit with return code 1280