Epic Game Store - avatar icon no interaction / no friends list, and OOM errors

lutris -d : Lutris -d - JustPaste.it
lutris-issue-report.json : available privately, let me know where to send it

Two issues. 1. I can’t interact with the profile icon / avatar, which is what is required in order to bring up the friends list etc.
2. routine OOM issues, particularly when updating the client, but it has happened two times just from running and exiting the software. I’m still waiting for the next client update to do more debugging, but I have a bunch of logs if it helps.

Epic: 20.2.3-57150736+++UE5+Release-Distro-5.5
EOSSDK-1.19.4210.0-56879122@Launcher (social enabled)
lutris-0.5.22
wine-11.15
Runner: wine-10.7-staging-tkg-amd64
Linux BOCA-Cachy26 7.1.8-1-cachyos #1 SMP PREEMPT_DYNAMIC Tue, 11 Aug 2026 09:10:42 +0000 x86_64 GNU/Linux

21 August 2026 morning - Rebooted system a few hours prior, ran Epic Launcher (via Lutris) to look for new free games and potentially a client update, to research the bug causing OOM on Linux. Thought I saw a client update (blue dot) but may have been mistaken. Claude told me I should run the script that we devised to analyse the issue, before launching Epic, so I exited everything I had running, including Epic, to relaunch it fresh. Right clicked on system tray epic launcher icon and exited normally. OOM occurred just from trying to exit Epic. No update ever appeared to run. Confirmed via MemoryMax=4294967296 that the per-service cap was in place but didn’t prevent the swap ballooning.

app-Epic@c44d09f1c7ed4f86a28082371de32444.service: Consumed 4min 34.397s CPU time over 6min 20.148s wall clock time, 3.1G memory peak, 29.7G memory swap peak.
Out of memory: Killed process 65027 (GameThread) total-vm:2662364kB, anon-rss:34344kB, file-rss:3168kB, shmem-rss:20kB, UID:1000 pgtables:1432kB oom_score_adj:200

21 Aug 9:20pm launched Epic client again, again exited, and saw EpicOnlineServices take up all my RAM, causing OOM again. I managed to start epic-memlog script but only when I was already out of memory. Hopefully it picked something up in the log. 9:25pm after OOM closing things, I tried loading it again, and exiting, and no OOM this time. If I click on my user profile image, it doesn’t expand. Without that, I can’t get to my friends list.

Claude say:
Epic Games Launcher’s EpicOnlineServices helper process appears to crash-loop/respawn repeatedly rather than staying running, with each new instance consuming ~287MB and old instances not being cleanly cleaned up, leading to cumulative memory/swap exhaustion and eventual system OOM.

Epic is repeatedly spawning fresh EpicOnlineServi (EpicOnlineServices — the EOS overlay/social/friends service) processes, roughly every 1-2 seconds, each one immediately consuming ~287MB.

Six unique PIDs appeared in this ~90-second window alone (14538, 14556, 14560, 14592, 14611, 14642). By the last snapshot, only 3 of those 6 were still visible in the top-15 — meaning the earlier ones either died and freed memory, or dropped out of view while still holding memory elsewhere in the system.

That constant, near-identical ~287MB figure for every single instance is the tell — it’s not gradual growth, it’s the same fixed allocation happening again and again each time a new instance spawns. If Epic’s overlay service is crash-looping and respawning (rather than the old instance cleanly reaping before a new one starts), each cycle adds another ~287MB to the system, and system-wide RAM+swap (14Gi used, 2.3Gi swap by this point, up from your earlier snapshots) climbs accordingly — that’s consistent with everything you’ve seen: gradual system-wide swap growth, eventual OOM, and it happening after exit too (a runaway respawn loop wouldn’t necessarily stop just because you closed the main launcher window).