Environment Variable Glossary

Lutris has been great to manage a lot of games so far, but I’ve noticed different scripts use different methodologies to achieve optimal results. Although they generally use DXVK+Mesa+Wine Staging, some of them have 3 environment variables and some other go up to 7 (with PBA patches, ESYNC, MESA, DXVK…)

Is there any available glossary of Environment Variables for each runner/combination?

It would be great to have a readily available list of environment variables and their functions to make scripting more equally optimal across games and platforms.

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This posts’ content is partially fulfilled in the Lutris Wiki page for performance tweaks.