Environment Variable Glossary

Lutris has been great to manage a lot of games so far, but I’ve noticed different scripts use different methodologies to achieve optimal results. Although they generally use DXVK+Mesa+Wine Staging, some of them have 3 environment variables and some other go up to 7 (with PBA patches, ESYNC, MESA, DXVK…)

Is there any available glossary of Environment Variables for each runner/combination?

It would be great to have a readily available list of environment variables and their functions to make scripting more equally optimal across games and platforms.


This posts’ content is partially fulfilled in the Lutris Wiki page for performance tweaks.