I just launched my game here and created (a currently-unapproved) installer. The installer works for me (I can download the installer file, feed it to the client via -i, and see the game install/run correctly).
Do you mind testing it and letting me know if it works (or not) for you? I have at least one report that it fails to run on ArchLinux.
@strider the submission process is alright. I was able to puzzle it out with experimentation, and the docs are pretty good once you understand the overall structure. For a new person, there’s a big hurdle here.
The biggest issues IMO are:
Lack of complete, working example file to copy/paste/modify/understand (eg. it’s not clear where you specify game vs installer as top-level or sub-level items)
Once you save the draft, if you click Download Installer for local testing, the file isn’t updated. You have to delete the installer, create a new one, and re-paste the content to get the updated JSON file for local testing.
I have to go through this process again for two Wine games. If you like, I can open a separate thread and/or GitHub issues so we can track/discuss appropriately (I don’t want to sideline this thread too much).