I’m running Lutris in Fedora 31 on Lenovo X1 Extreme Gen 1.
When I launch Darksiders 3 with optirun/virtualgl
option enabled in the settings, it still looks like it’s using the Intel graphics for the game. It should be using the NVidia drivers.
Running optirun --status
shows the following:
optirun --status
Bumblebee status: Ready (3.2.1). X is PID 4687, 1 applications using bumblebeed.
Here is the output of Lutris when started in the terminal with lutris
:
lutris
2019-12-30 14:43:37,534: Running Lutris 0.5.3
2019-12-30 14:43:37,534: Using NVIDIA drivers 440.44 for x86_64
2019-12-30 14:43:37,534: GPU: GeForce GTX 1050 Ti with Max-Q Design
2019-12-30 14:43:37,535: GPU: 8086:3E9B 17AA:2267 using i915 drivers
2019-12-30 14:43:37,603: Vulkan is supported
2019-12-30 14:43:37,604: Updating DXVK versions
2019-12-30 14:43:37,749: Connected to lutris.net as mbbaig
2019-12-30 14:43:38,308: Updating D9VK versions
2019-12-30 14:43:41,213: Replacing /home/mohamed/Games/darksiders-iii/drive_c/windows/system32/dxgi with DXVK version
2019-12-30 14:43:41,214: Replacing /home/mohamed/Games/darksiders-iii/drive_c/windows/system32/d3d11 with DXVK version
2019-12-30 14:43:41,214: Replacing /home/mohamed/Games/darksiders-iii/drive_c/windows/system32/d3d10core with DXVK version
2019-12-30 14:43:41,214: Replacing /home/mohamed/Games/darksiders-iii/drive_c/windows/system32/d3d10_1 with DXVK version
2019-12-30 14:43:41,214: Replacing /home/mohamed/Games/darksiders-iii/drive_c/windows/system32/d3d10 with DXVK version
2019-12-30 14:43:41,214: Replacing /home/mohamed/Games/darksiders-iii/drive_c/windows/system32/d3d9 with DXVK version
2019-12-30 14:43:41,215: Replacing /home/mohamed/Games/darksiders-iii/drive_c/windows/syswow64/dxgi with DXVK version
2019-12-30 14:43:41,215: Replacing /home/mohamed/Games/darksiders-iii/drive_c/windows/syswow64/d3d11 with DXVK version
2019-12-30 14:43:41,215: Replacing /home/mohamed/Games/darksiders-iii/drive_c/windows/syswow64/d3d10core with DXVK version
2019-12-30 14:43:41,215: Replacing /home/mohamed/Games/darksiders-iii/drive_c/windows/syswow64/d3d10_1 with DXVK version
2019-12-30 14:43:41,215: Replacing /home/mohamed/Games/darksiders-iii/drive_c/windows/syswow64/d3d10 with DXVK version
2019-12-30 14:43:41,215: Replacing /home/mohamed/Games/darksiders-iii/drive_c/windows/syswow64/d3d9 with DXVK version
Running primusrun /home/mohamed/.local/share/lutris/runners/wine/lutris-4.20-x86_64/bin/wine /home/mohamed/Games/darksiders-iii/drive_c/GOG Games/Darksiders III/Darksiders3.exe
gamemodeauto:
gamemodeauto:
esync: up and running.
gamemodeauto:
info: Game: Darksiders3-Win64-Shipping.exe
info: DXVK: v1.5
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: Intel(R) UHD Graphics 630 (Coffeelake 3x8 GT2):
info: Driver: 19.2.8
info: Vulkan: 1.1.102
info: Memory Heap[0]:
info: Size: 22652 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0xf
info: Memory Heap[1]:
info: Size: 1024 MiB
info: Flags: 0x1
info: Memory Type[1]: Property Flags = 0xf
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info: Device properties:
info: Device name: : Intel(R) UHD Graphics 630 (Coffeelake 3x8 GT2)
info: Driver version : 19.2.8
The output is the same when I run Lutris using optirun lutris
This source of the game is GOG if that makes a difference.
Thanks in advance.