Can DXVK version be specified in an install script?

A game that I maintain an installer script for has major regressions with V2.0+ of DXVK and does not work properly, requiring the usage of DXVK 1.10.3.

I’ve tried modifying the script with DXVK versions, but it doesn’t seem to be doing anything, but I figure there could be a way to actually do this.

Thanks in advance.

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