Thx - works for me too now ! (hint: the yml is invalid on line 33 or so because of the line break)
How it works for u? For me its super choppy… Runa ay 70-100fps but every 5 seconds stop the image and 9 of 10 times kick me from servees for low fps or something… Did u put any adicional config?
What is your GPU/CPU/Memory? I noticed a decrease in performance comparable to going from a 1060 on windows to in effect 1050 ti performance on Ubuntu…
Amd rx 580 and ryzen 5 1600 with 16 ddr4 ram… Its installed on ssd
Mmm… So it could be similar to what I experienced with my GTX 1060 6GB and Xeon E3-1271v2… I snagged a 1080 ti and now have no stutters ever… Are you running eysnc?
Yep. Do you have stutters with when u have the 1060? How do you solve it?
I bought a 1080 ti. Seriously, I just recognized that for the time being, as linux gaming continues to evolve, if I am going to be able to push 1440p with the lack of optimizations compared to windows I was going to need a more powerful card… I would again suggest ensuring that esync is active, and to also look at your GPU load and/or CPU loads…
Could you do me a favor and update the prefix to tkg-3.21? I want to see if it’s 100% the scripts problem. You can change back to 3.18 afterwards. Thanks.
I tested the old script now with: tkg-protonified-3.21 and DXVK 0.94 + Esync that works
the stutters are caused by the “Post-Processing” Setting => set to Low and anything else Ultra and the stutters are gone, at least on my system.
what ar u specs? i noted when the map start is very choppy but after is being a lot less and read this may be the state caché…there is any way to make the state cache process more faster?
Thanks
Intel® Xeon® CPU E3-1230 v3 @ 3.30GHz
GeForce GTX 1080 8GB MSI
16GB DDR4
So this settings works well for Nvidia, maybe diffrent on AMD
I am going to second this one, I had some issues recently that required me to reinstall BF1 and when using the tkg-3.21-protonified it would stutter unless I set post-processing to low… that is with an E3-1271v2 (i7 4790), 16GB DDR3 1600, SSD, and a GTX 1080 ti… though honestly I don’t remember this being an issue a month or two a go with my gtx 1060?
Does anyone have an update like this for other origin games? I am having identical issues but with mirrors edge catalyst. Is there some archive of old lutris install scripts? Also the cataltyst install script and the bfv install script differ by having that shader_disk_cache_path. Is that important?
after reading this, i created a dxvk.conf with this example and changed the dxgi.customVendorId
's value set to 10DE
It is now running buttersmooth on my machine in FullHD.
R7 2700x
16GB Ram
RX 580 4GB
Can u please upload or copy the file?
We have almost de same specs… What mesa drivers do u use?
Modified Example Conf:
with VendorID
edited Lutris Settings to point to the dxvk.conf
DXVK_CONFIG_FILE=/home/xxx/dxvk.conf
local/mesa 18.3.1-1
An open-source implementation of the OpenGL specification
Is it working?
Hello, I have the same issue with games on Origin installed in Lutris. I add to my dxvk.conf that line and it looks like this:
dxgi.customVendorId = 10DE
dxgi.nvapiHack = False
but that doesn’t help.
OS: EndeavourOS Linux x86_64
Host: Inspiron 7577
Kernel: 5.8.9-arch2-1
Uptime: 4 hours, 13 mins
Packages: 1472 (pacman), 30 (flatpak)
Shell: bash 5.0.18
Resolution: 1920x1080
DE: GNOME 3.36.6
WM: Mutter
WM Theme: vimix-dark-doder
Theme: Qogir-win [GTK2/3]
Icons: Vimix [GTK2/3]
Terminal: tilix
CPU: Intel i5-7300HQ (4) @ 3.500GHz
GPU: Intel HD Graphics 630
GPU: NVIDIA GeForce GTX 1050 Mobile
Memory: 3180MiB / 15627MiB
I read that in Wayland session it’s working smooth but that is not a option because I use Optimus Manager.
Regard.