Assassin's Creed Unity crashes my system after a while

Hello World,

I’ve started playing AC Unity recently and after I play it for a while(maybe after 30-60 mins), my pc crashes and restarts. :sob:

Thus I can’t provide a lutris -d log sadly, but after searching the net for how to debug stuff on linux I have journalctl -p err that(at the time) ended with:

dec 11 15:02:44 VIKINGSKINGDOM kwin_wayland[862]: kwin_scene_opengl: Invalid framebuffer status:  "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
dec 11 15:25:14 VIKINGSKINGDOM kwin_wayland[862]: kwin_scene_opengl: Invalid framebuffer status:  "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
dec 11 15:29:31 VIKINGSKINGDOM kwin_wayland[862]: kwin_scene_opengl: Invalid framebuffer status:  "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"

And I have 3 giant(hundreds of mbs) coredumps in /var/lib/systemd/coredump/ from the games exe and coredumpctl info on the latest says:

[vikings@VIKINGSKINGDOM ~]$ coredumpctl info 2145
           PID: 2145 (ACU.exe)
           UID: 1000 (vikings)
           GID: 1001 (vikings)
        Signal: 11 (SEGV)
     Timestamp: Wed 2024-12-11 09:20:11 EET (9h ago)
  Command Line: $'C:\\Assassin\'s Creed Unity\\ACU.exe'
    Executable: /home/vikings/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wine64-preloader
 Control Group: /user.slice/user-1000.slice/user@1000.service/app.slice/app-net.lutris.Lutris@593806a9c87c4358b1e6256a06b7e8f5.service
          Unit: user@1000.service
     User Unit: app-net.lutris.Lutris@593806a9c87c4358b1e6256a06b7e8f5.service
         Slice: user-1000.slice
     Owner UID: 1000 (vikings)
       Boot ID: (not sure about this one either)
    Machine ID: (from the net I figure this should be kept private?)
      Hostname: VIKINGSKINGDOM
       Storage: /var/lib/systemd/coredump/core.ACU\x2eexe.1000.95d0da302e3b4fabbf8ab7a792ca025a.2145.1733901611000000.zst (present)
  Size on Disk: 660.5M
       Message: Process 2145 (ACU.exe) of user 1000 dumped core.
                
                Stack trace of thread 2351:
                #0  0x0000000000000000 n/a (n/a + 0x0)
                #1  0x00007cf09b35d801 n/a (n/a + 0x0)
                #2  0x00007cf09b35ddf0 n/a (n/a + 0x0)
                #3  0x00007cf09aeac045 n/a (n/a + 0x0)
                #4  0x00007cf09aea4732 n/a (n/a + 0x0)
                #5  0x00007cf09ac2d08a n/a (n/a + 0x0)
                ELF object binary architecture: AMD x86-64
[vikings@VIKINGSKINGDOM ~]$ 

I don’t understand why it says 9 hours ago on the timestamp when the last time my pc shutdown was actually just a few hours ago but hey-ho, and they all have Signal 11 SEGV, let me know if you want the info of the other 2 as well.

Pretty please help, why is this happening and how can I stop it? :pleading_face:
And let me know what other info I should provide and how to obtain it.

Thank you.

Well that’s just F-ing great, now it happened while loading a new mission so my save got corrupted and I just lost over 5 hours of progress… :sob: :face_with_symbols_over_mouth: :face_with_symbols_over_mouth: :sob: