On ProtonDB, someone said that capping the framerate at 85fps solved the stuttering for them. I’d already tried this previously, but again I tried setting the FPS cap at every single setting available, finishing up with it back at 60FPS. It basically does the same thing no matter what it’s set to only with the maximum FPS it reaches being different of course.
Here’s a screenshot of the final part of my test where I was back at a 60FPS cap. I noticed that throughout this whole test there were big spikes in CPU & GPU usage at the same moment the negative spike in FPS happens. Perhaps this is a clue to the problem?
Anyway, whether I move through the world, stand still, move or don’t move the camera, the result is the same. The spikes seem to happen at pretty regular intervals which is another clue. This just isn’t typical behaviour of a game struggling on your system because the settings are too high (And as I said previously, I’ve turned them down as low as possible and it still stutters). There’s something else going on here.
As for the settings used in the screenshot - I have the same results when not using any of the adaptive settings & with/without Vsync or FPS caps on, so it’s not that. Trust me, I’ve tried many variations of settings…
I’m kinda lost with this so I’ll keep checking ProtonDB but if anyone has any ideas then I’d love to hear them.