Some games are ok with mouse and keyboard but a lot of 3rd person games (eg. souls-like genre) are better with a gamepad
I’m using AntimicroX:
PROS
- automatic gamepad profiles load on game launch,
- needed multiple-button remaps
CON
- AntimicroX doesn’t overwrite input maps perfectly, often games use both the default input as well the input remap from AntimicroX (when using gamepads, in my experience)
- gui design is pretty wild and not-so intuitive
So, wouldn’t be nice to have a gamepad remapping feature in Lutris?
example:
- first, a gamepad remapping in Lutris with the ability to translate custom keyboard remaps to gamepad layouts
- second, a clean remapping layer able to override completely the default input mappings (keyboard, gamepad mappings) with a custom gamepad (keyboard) remap