About the developement of umu and it's implementation

Hi everyone !
Long time user here, I’m a long time user of GE’s builds of wine and I’ve stumbled a long time ago on the first instances of the umu project.
I’m really no developer myself but with the current progress of the launcher it’s seems that it has really come a long way since then.
I was wondering about how the launcher would be implemented in Lutris in the following nightly builds and how it would simplify the installation and compatibility of a ton of games.
I’m guessing that it would be possible to make install scripts and submit them to the umu database ?
Also would it mean we would directly use Wine or Proton (ie Proton 9.0.3) as a Wine version and umu will take care of the install and the runtime or will there be a sort of “unified” Wine for umu version ?

Sorry for the weird post but I’m really interested on this project since I’m advocating a lot for GNU/Linux distros in my entourage but most people kinda turn the idea down when mentioning Wine and compatibility layers and stuff

Thanks !

umu-run (from umu-launcher, theArtistFormerlyKnownAs: ULWGL-launcher) has been in use by Lutris 5.17+ (if it was available) and is a runtime download in 5.18.
It detects Steam and installed Protons, so they are usable straight away.

5.18 still defaults to the wine-ge-8-26 runner, but the default can be changed to a Steam Proton.

The installation of wine-staging catches some dependencies for people and provides a fallback platform, so that recommendation may be here for a while yet.

I choose to run the Lutris from GitHub. So, I wrote a script that clones both Lutris and umu-launcher into my user, and one that pulls the latest Proton-GE custom and sets it to Lutris default. Sure, I could just tweak the script to set Steam’s Proton Experimental as default.
Every couple of weeks, I run it again, and it just updates.

With regards to the direction of install scripts, you are probably better off speaking to the Devs in Discord or posting on GitHub.