Good day. Thank you for all the hard work bringing gaming to Linux. I know that I would never have been able to do any of the brilliant things you are doing. I am truly in awe of your genius and now I need more of your genius power to help with a slight problem.
I am unable to launch World of tanks from the wargaming centre in Lutris.
system:
Summary
[ferret@ferret-ms7b07 ~]$ neofetch
██████████████████ ████████ ferret@ferret-ms7b07
██████████████████ ████████ --------------------
██████████████████ ████████ OS: Manjaro Linux x86_64
██████████████████ ████████ Host: MS-7B07 1.0
████████ ████████ Kernel: 5.8.14-xanmod1-1
████████ ████████ ████████ Uptime: 1 day, 3 hours, 20 mins
████████ ████████ ████████ Packages: 1358 (pacman)
████████ ████████ ████████ Shell: bash 5.0.18
████████ ████████ ████████ Resolution: 1366x768
████████ ████████ ████████ DE: Cinnamon 4.6.7
████████ ████████ ████████ WM: Mutter (Muffin)
████████ ████████ ████████ WM Theme: Matcha-dark-aliz (Matcha-dark-aliz)
████████ ████████ ████████ Theme: Matcha-dark-aliz [GTK2/3]
████████ ████████ ████████ Icons: Adwaita [GTK2/3]
Terminal: terminator
CPU: AMD Ryzen 3 3200G (4) @ 3.350GHz
GPU: AMD ATI 29:00.0 Picasso
Memory: 4232MiB / 9962MiB
[ferret@ferret-ms7b07 ~]$
This is what I get when I check the log
Summary
Running /usr/bin/wine /home/ferret/Games/wargaming-game-center/drive_c/Program Files (x86)/Wargaming.net/GameCenter/wgc.exe
Initial process has started with pid 66749
Game is considered started.
fsync: up and running.
WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
[1012/221352.387:ERROR:network_change_notifier_win.cc(141)] WSALookupServiceBegin failed with: 0
info: Game: wgc_renderer.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
info: AMD RADV/ACO RAVEN (LLVM 10.0.1):
info: Driver: 20.1.8
info: Vulkan: 1.2.131
info: Memory Heap[0]:
info: Size: 3072 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: Memory Type[5]: Property Flags = 0xc6
info: Memory Type[7]: Property Flags = 0xce
info: Memory Heap[1]:
info: Size: 2048 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Type[4]: Property Flags = 0xc1
info: Memory Type[6]: Property Flags = 0xc7
info: Game: wgc_renderer.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
info: AMD RADV/ACO RAVEN (LLVM 10.0.1):
info: Driver: 20.1.8
info: Vulkan: 1.2.131
info: Memory Heap[0]:
info: Size: 3072 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: Memory Type[5]: Property Flags = 0xc6
info: Memory Type[7]: Property Flags = 0xce
info: Memory Heap[1]:
info: Size: 2048 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Type[4]: Property Flags = 0xc1
info: Memory Type[6]: Property Flags = 0xc7
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_1
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_1
info: Device properties:
info: Device name: : AMD RADV/ACO RAVEN (LLVM 10.0.1)
info: Driver version : 20.1.8
info: Enabled device extensions:
info: VK_AMD_memory_overallocation_behavior
info: VK_AMD_shader_fragment_mask
info: VK_EXT_depth_clip_enable
info: VK_EXT_full_screen_exclusive
info: VK_EXT_host_query_reset
info: VK_EXT_memory_priority
info: VK_EXT_robustness2
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_stencil_export
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 1
info: sampleRateShading : 1
info: dualSrcBlend : 1
info: logicOp : 1
info: multiDrawIndirect : 1
info: drawIndirectFirstInstance : 1
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 1
info: shaderImageGatherExtended : 1
info: shaderStorageImageExtendedFormats : 1
info: shaderStorageImageReadWithoutFormat : 1
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 1
info: shaderInt64 : 1
info: variableMultisampleRate : 1
info: VK_EXT_conditional_rendering
info: conditionalRendering : 1
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 0
info: formatA4B4G4R4 : 0
info: VK_EXT_custom_border_color
info: customBorderColors : 0
info: customBorderColorWithoutFormat : 0
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 0
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 1
info: geometryStreams : 1
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: DXVK: Read 0 valid state cache entries
info: DXVK: Using 2 compiler threads
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
warn: winevulkan detected, disabling exclusive fullscreen support
err: Failed to create surface
[1012/221353.024:ERROR:angle_platform_impl.cc(47)] reset(615): Could not create additional swap chains or offscreen surfaces, HRESULT: 0x80070057
[1012/221353.025:ERROR:gl_surface_egl.cc(612)] EGL Driver message (Critical) eglCreateWindowSurface: Bad allocation.
[1012/221353.025:ERROR:gl_surface_egl.cc(1176)] eglCreateWindowSurface failed with error EGL_BAD_ALLOC
[1012/221353.025:ERROR:in_process_command_buffer.cc(593)] ContextResult::kSurfaceFailure: Failed to create surface.
[1012/221353.390:ERROR:network_change_notifier_win.cc(141)] WSALookupServiceBegin failed with: 0
[1012/221353.809:INFO:CONSOLE(1)] “[webChannel] connection established.”, source: qrc:/ui/main.f5db600ca8f5996c77ba.js (1)
info: Game: wgc.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
info: AMD RADV/ACO RAVEN (LLVM 10.0.1):
info: Driver: 20.1.8
info: Vulkan: 1.2.131
info: Memory Heap[0]:
info: Size: 3072 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: Memory Type[5]: Property Flags = 0xc6
info: Memory Type[7]: Property Flags = 0xce
info: Memory Heap[1]:
info: Size: 2048 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Type[4]: Property Flags = 0xc1
info: Memory Type[6]: Property Flags = 0xc7
info: Game: wgc.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
warn: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
warn: D3D9: VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT -> VK_FORMAT_B4G4R4A4_UNORM_PACK16
info: AMD RADV/ACO RAVEN (LLVM 10.0.1):
info: Driver: 20.1.8
info: Vulkan: 1.2.131
info: Memory Heap[0]:
info: Size: 3072 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: Memory Type[5]: Property Flags = 0xc6
info: Memory Type[7]: Property Flags = 0xce
info: Memory Heap[1]:
info: Size: 2048 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Type[4]: Property Flags = 0xc1
info: Memory Type[6]: Property Flags = 0xc7
info: Process set as DPI aware
WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
info: Game: wgc_renderer.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
info: AMD RADV/ACO RAVEN (LLVM 10.0.1):
info: Driver: 20.1.8
info: Vulkan: 1.2.131
info: Memory Heap[0]:
info: Size: 3072 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: Memory Type[5]: Property Flags = 0xc6
info: Memory Type[7]: Property Flags = 0xce
info: Memory Heap[1]:
info: Size: 2048 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Type[4]: Property Flags = 0xc1
info: Memory Type[6]: Property Flags = 0xc7
WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
fixme:debug_vk_memory_property_flags: Unrecognized flag(s) 0xc0.
fixme:debug_vk_memory_property_flags: Unrecognized flag(s) 0xc0.
fixme:debug_vk_memory_property_flags: Unrecognized flag(s) 0xc0.
fixme:debug_vk_memory_property_flags: Unrecognized flag(s) 0xc0.
fixme:d3d12_device_caps_init_feature_options1: TotalLaneCount = 512, may be inaccurate.
info: Game: wgc_renderer.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
info: AMD RADV/ACO RAVEN (LLVM 10.0.1):
info: Driver: 20.1.8
info: Vulkan: 1.2.131
info: Memory Heap[0]:
info: Size: 3072 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: Memory Type[5]: Property Flags = 0xc6
info: Memory Type[7]: Property Flags = 0xce
info: Memory Heap[1]:
info: Size: 2048 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Type[4]: Property Flags = 0xc1
info: Memory Type[6]: Property Flags = 0xc7
WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
fixme:debug_vk_memory_property_flags: Unrecognized flag(s) 0xc0.
fixme:debug_vk_memory_property_flags: Unrecognized flag(s) 0xc0.
fixme:debug_vk_memory_property_flags: Unrecognized flag(s) 0xc0.
fixme:debug_vk_memory_property_flags: Unrecognized flag(s) 0xc0.
fixme:d3d12_device_caps_init_feature_options1: TotalLaneCount = 512, may be inaccurate.
WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
Is there any other info you need? i will be happy to provide.
What happens is. I lauch wargaming centre and that works well. When I launch World of tanks, The game window shows up for awhile and then just goes away. Disappear. Does anyone have this? Can anyone help me solve this?
I would be much thankful