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Overwatch: Shaders fully recompile in every pc restart

Foreword: I’d co spider myself tech savvy, but still breaking into Linux, so if I missed some important info that you would need to help please just ask.

The title pretty much explains it all. As far as I understand, after the first compilation the shaders should cache somewhere in the game directory, and I’m pretty sure they do this, until I power off and/or restart my computer, and either they are lost in the file system, or deleted altogether (I’m not too sure where to look so this is just speculation). Has anyone had a problem like this before. All my settings are on default besides ACO being enabled. The game runs like a dream (and sometimes even faster) but waiting 5-10 minutes once or twice a day gets really annoying really fast . Any help would be appreciated.